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Author / WWW | Name / Download | Plugin Type |
Virtools SA | Virtools Exporter v4.1.0.80 9.53 MB |
Import / Export |
Compiled / Description | ||
30.10.2008 This plugin allows you to export your Max characters, scenes, objects and animations to Virtools Dev 4.1, 4.0 and 3.5 (*.NMO file format), a toolset for creating interactive, game-quality applications for e-learning, e-marketing and traditional games. Includes support for Character Studio. |
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Author / WWW | Name / Download | Plugin Type |
WildTangent | WildTangent Exporter v2.4.0.6 1.1 MB |
Import / Export |
Compiled / Description | ||
24.07.2004 Exports scenes and animations to an HTML file which can be viewed using the WildTangent Web Driver 3D browser plugin. |
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Microsoft / Quest3D | X-file Exporter v3.01 75 KB |
Import / Export |
Compiled / Description | ||
31.10.2003 An updated version of the Microsoft exporter which fixes issues with exporting UV coordinates, surface names, crashes and flipping the Y and Z axes. |
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David Arendash | X3D Exporter v1.0 alpha 253 KB |
Import / Export |
Compiled / Description | ||
21.04.2005 Based on the Mark Callow VRML exporter, this plugin exports to the X3D (VRML3) format. Features include: - Backward-compatible with VRML97 scenes and helpers - Classic VRML encoding and XML encoding flavors of X3D - Multi-texture support - diffuse, self-illum (shadows), and bump (normals) - More DEF's, notably on Inlines, ImageTextures, and others - Some bug fixes, including memory leaks and crashers - Can create a LoadSensor |
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Author / WWW | Name / Download | Plugin Type |
Media Machines | X3D Exporter v2.0 216 KB |
Import / Export |
Compiled / Description | ||
21.08.2006 Exports scenes from Max for use in the real-time Web 3D application Studio 2.1 or the real-time viewer Player 2.1. Based on the Mark Callow VRML exporter, it has the following features: - Backward-compatible with VRML97 scenes and helpers - Classic VRML encoding and XML encoding flavors of X3D (VRML97 is NOT there) - Multi-texture support - specifically: diffuse, self-illumination (as shadows), and bump (as normals) - More DEF's, notably on Inlines, ImageTextures, and others - Some bug fixes, including memory leaks and crashers, that were in the VRML97 exporter - Can create a LoadSensor (which currently does nothing, but IS accessible via SAI) |
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Author / WWW | Name / Download | Plugin Type |
Timm Dapper | XFrog Importer v1.0 460 KB |
Import / Export |
Compiled / Description | ||
19.02.2004 The XFrog Plugin for Max is a combination of procedural object and importer plugin which enables Max to import XFrog *.XFR files. After import the model should show up in your viewports fully textured. The importer inserts a procedural object which reads the data from the file you indicated and creates the geometry inside Max. It also creates a multi-sub material containing the original surfacing information from the XFrog file. The material can be freely edited once it has been created. Xfrog is a popular solution for modeling trees, plants, and many other organic forms. For more information on XFrog, go here. There are also over 1000 plant models available in the XfrogPlants libraries, which are commercial, but not very expensive. |
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Author / WWW | Name / Download | Plugin Type |
Techland | Xpand Rally Exporter v1.0 29.8 MB |
Import / Export |
Compiled / Description | ||
26.07.2004 Exports meshes to the .3da file format used for creating custom cars for Xpand Rally. |
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Author / WWW | Name / Download | Plugin Type |
mofo | Xporter v1.19 200 KB |
Import / Export |
Compiled / Description | ||
14.05.2006 This plugin enables X-File import and export in Max. It also exports animated meshes. |
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Blake Robinson / Pandemic Studios | XSI Exporter v1.0 16 KB |
Import / Export |
Compiled / Description | ||
28.11.2003 Updated version of the official Pandemic Studios XSI exporter that works with Max 6.x. Allows you to export 3D models you create into XSI format, which can be used in Battlezone 2. |